Monday, July 27, 2009

Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording movement and translating that movement onto a digital model. Initially invented in Scotland, it is used in military, entertainment, sports, and medical applications. In filmmaking it refers to recording actions of human actors, and using that information to animate digital character models in 3D animation. When it includes face, fingers and captures subtle expressions, it is often referred to as performance capture.

Software tools for working with motion-captured data, such as MotionBuilder , have evolved to the point where animators now have the means to edit and blend takes from multiple capture sessions and mix and match them with keyframed animation techniques; allowing great control of style and quality of final output, for anything ranging from realistic to 'cartoony' motion.


Real-Time Animation Tools

Using tools that are designed for non-technical artists, you'll get instant playback of character performances, alleviating the need to preview or render your work. The real-time capabilities of MotionBuilder makes it the character animation software of choice whether for an individual artist, or as the animation backbone of a large production pipeline.

Revolutionary Character Technology

With its powerful full body FK/IK manipulation rig, Autodesk® Motionbuilder provides powerful automated character setup, so you can quickly setup a powerful rig, independent of your character's size or proportions. You can customize the look and feel of a character's manipulation rig easily, without the need for scripting or constraint setups. You can also repurpose an animated motion from one character to another with real-time motion retargeting.

Unified Non-Linear Editing Environment

The story timeline for pre-visualization and layout saves even more production time by allowing you to easily blend, edit and sequence tracks composed of animations, cameras, digital video, and audio. You can also make camera shot decisions and re-order and re-time your shots "on-the-fly", similar to traditional non-linear video editing.

FBX®

Autodesk® MotionBuilder™ 7.5 natively supports FBX, a platform-independent, high-end 3D authoring and interchange format. It lets you acquire and exchange 3D assets and media from a wide variety of sources quickly and easily. FBX is widely supported by the industry's leading software and hardware manufacturers and film studios.

Minimum System Requirements:

Software

  • Microsoft® Windows® XP Professional

  • Apple® Mac® OS X 10.3 or higher

  • MotionBuilder™ 7.5 requires one of the following browsers

  • Microsoft® Internet Explorer®, Netscape®, Safari™ or FireFox™

Hardware

  • Intel® Pentium® III or higher, AMD Athlon™ processor, Macintosh® G4 or G5

  • 256 MB RAM

  • CD-ROM Drive (DVD-ROM drive required for
    additional Clip Art)

  • OpenGL® graphics card with 32 MB RAM

  • 600 MB of hard disk space

Autodesk® is a registered trade mark of Autodesk, Inc. MotionBuilder™ is a trade mark of Autodesk, Inc.

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